

Such plugins can be used to analyse data, control motion platforms, hook up external controllers and other peripherals and many other things. Software developers can also extend the simulation through a plugin API that provides telemetry information, scoring as well as ways to interact with the simulation. There are also various ways to make them come alive, with animated elements and local ambient sounds. These tracks can support dynamic weather with special rain effects as well as day to night transitions and lighting.

Tracks can be added with different layouts for different types of racing, including for example karting. The simulation can handle anything from the tiniest radio controlled cars up to big trucks and everything in between. You can add your own cars that include not just new 3D models, but also completely customisable physics and sounds. RFactor 2 provides developers with a platform to make all kinds of extensions. If you're an end user of rFactor 2, looking for more information about the simulation, please go to the Users Guide. For each we try to list prerequisites, both in terms of tools and knowledge, and guides that help you with the actual creation process. We've structured the information based on the different types of extensions you can work on.

It is a living document that we will keep updating and extending. It contains information on the various aspects of the simulation and how to extend it. ISI’s newest title is facing a vastly different landscape than its predecessor though as rF2 has to deal with competition that simply did not exist 6-7 years ago, including Assetto Corsa, Game Stock Car, iRacing and Project CARS as well as several Simbin titles.įurthermore, ISI has also changed their own approach, constantly releasing licensed quality content for rFactor 2 in a variety that wasn’t available for rFactor.This site is for people who develop content or code for rFactor 2. RFactor 2’s popularity has often been discussed, partly due to modding for the new platform not taken off the way many people expected as many big time rFactor modding teams have not (yet) made the jump to the new platform. In the video below, he discusses his opinion on the rFactor 2 multiplayer scene while taking the Renault Megane trophy car for an extensive spin. VirtualR regular GamerMuscle discusses a very interesting topic in his newest video: How well is rFactor 2 doing?
